Aim and Scope

Aim and Scope

JSEUD aims to encourage both researchers or scientists to make submissions on digitization initiatives, digital technologies, digital innovations, digital transformation and digital application in all fields. Some of the common topics preferred are digital signal processing, computer science, data science, artificial intelligence and digitization of various social sciences such as agricultural sciences social sciences, medical and healthcare, economics, humanities and education.
Journal publications include:

Research results such as case studies, pilot studies, controlled trials, qualitative and quantitative research.

Research review articles such as market reviews, literature reviews and critical reviews.

Journal Scope

  • E-Learning platforms, portals, and virtual learning environments
  • Emerging e-Learning strategies and best practices
  • Assertive and assistive educational technology
  • E-Learning standards
  • Digital classrooms
  • Engagement in E-Learning
  • Blended learning
  • Applications and integration of E-education
  • Collaborative on-line learning
  • Quality in E-Learning
  • Cross-cultural education
  • Mobile learning
  • Social benefits of E-Learning
  • Course design
  • Social media in E-Learning
  • Multimedia in E-learning
  • Social presence in E-Learning
  • Marketing and promoting E-learning
  • Security, privacy, and confidentiality
  • Other relative topics
  • Self-learning integrated methodology

  •  Innovative business models
  • Enterprise application integration
  • Business process integration and re-engineering
  • Virtual enterprises and virtual markets
  • Supply, demand, and value chains
  • Virtual organizations and coalitions
  • Customer relationship management (CRM)
  • Inter-organizational systems and Inter-workflow
  • E-Work and Future work environments

  • Business/Enterprise Architectures
  • Mobile and pervasive commerce
  • Electronic Markets (E-Marketplaces, E-Hubs, and portals) and Multiagent Systems
  • Semantic Web ontologies, rules and services
  • E-Negotiations, auctioning and contracting
  • B2B, B2C, C2C, P2P computing and models
  • Agent-mediated E-Commerce
  • Dynamic pricing models
  • E-Payment and M-Payment systems
  • E-Commerce content management
  • Consumer protection and law in E-commerce
  • Consumer behavior modeling

  • Ambient Assisted Living
  • E-doctors and E-pharmacy
  • Emerging E-health applications
  • E-health Architectures
  • Biomedical and biosensors engineering
  • E-health Virtual Communities
  • E-health for aging (to support quality of life for older adults, aging in place, and independence)
  • Health grid and health cloud
  • E-training
  • Health monitoring, traffic characterization, and

  • Case studies and best practices
  • E-participation and E-citizenship
  • E-government development
  • E-democracy
  • E-government issues in government-to-citizens
  • relationships
  • E-voting
  • E-service delivery - government to citizen
  • Methodological issues in EGovernment
  • research
  • E-government issues in government-to
  • businesses relationships
  • Inter- versus multi-disciplinary
  • E-government research
  • E-government : Intergovernmental issues Organization theory and E-government
  • Theory E-government : Legal and political issues Social studies of ICT and E-government
  • Social, technical, and economical aspects of
  • E-government
  • New public management and E-government
  • Government services and information ICT &
  • innovation in public sector
  • Assessment, evaluation and benefit models
  • for ICT investments
  • E-government information security, privacy
  • and trust
  • Mobile Government research and
  • Applications
  • E-procurement Education, training courses, and curricula
  • Applications of E-government Frameworks and guidelines for
  • E-government policies, strategies and
  • Implementation
  • M-government Other Relevant Topics