Augmented Reality Challenge in Education

Augmented Reality Challenge in Education
Augmented Reality Challenge in Education

Augmented Reality (AR) is evolving as one of the significant drivers of the tech economy. That's because AR applications and smart headsets grip a promise to add value to every industry. The AR technologies in education and training play important role in enhancing the learning experience.
The Saudi Electronic University as a leader in providing the latest educational technologies in the Kingdom, represented by the eLearning Innovation Center, is launching a training and awareness program called “AR Challenge in Education. The program aims to introduce university students to the science of spatial computing and the applications of virtual and augmented reality technology in order to build innovative applications that use augmented reality in education.
The Augmented Reality Challenge program consists of several phases. The program begins with virtual workshops during which participants learn the basics of Unity Engine development, animation, and augmented reality. During the workshops, participants implement practical projects and answer assignments about the content presented. Then a group of participants is nominated to continue the program to obtain practical training at the university headquarters to prepare for the challenge, which is implemented in person and under the supervision of specialists and experts in spatial computing and augmented reality technologies. During the supervision, the participants are evaluated to win financial prizes of 20 thousand riyals for the first three places.

 

  • For registration, HERE

Program Goals

Introducing the students to the sciences of spatial computing and the applications of virtual reality technology.

Stimulating innovation in a qualitative and new field to build innovative applications that use augmented reality in education.

Localizing the knowledge, having the students to develop innovative applications through the Unity engine.

Registration Terms

  • Registration is available for Saudis and residents who are at least 19 years old for those inside the city of Riyadh because the training will be in attendance.
  • You should have excellent experience in programming, preferably (C#, C++, JAVA) and with knowledge and experience in developing Augmented-Virtual-Reality, Spatial Computing, or Unity software.
  • You should have your own laptop with a camera or attached to an external camera.
  • Have an innovative idea in Education, and applicable using Augmented-Reality
  • To accept your registration, you should submit a Word or PDF file of no more than 10 MB must explain the idea and its dimensions in the fields of education. If you want to register as a team - you can add the names of the team members in the file that will be attached by one of the members, but it is mandatory that all team members register individually.
  • Only innovative ideas are accepted. It should be original in the field of education and applicable as virtual or augmented reality applications.
  • The selected candidates are obligated to:
    • Attending virtual workshops and submitting the required assignments in order to qualify to attend the challenge.
    • Attending practical training at the headquarters of the Saudi Electronic University in Riyadh
    • Follow up the development of projects with supervisors and submit the work required to be nominated for the Challenge Awards

Phases and Timeline

Workshops

Participants attend a set of virtual lectures to develop skills in the science of spatial computing and be trained on the use of the Unity platform to develop applications and games in the field of augmented reality to serve the field of education.

Challenge

It is implemented in person so that the participants can work on developing their innovations using augmented reality technology in the field of education. The progress of the projects is monitored by specialists and experts in the fields of virtual and augmented reality technologies and applications and spatial computing. Immediately after the challenge, the teams were nominated for the top 3 winners, after being evaluated for several criteria including originality of the idea, market evaluation of the idea, quality of presentation, the applicability of the proposed solution, quality of implementation, level of innovation and uniqueness of the solution presented.

About the AR Challenge in Education

It is implemented in person so that the participants can work on developing their innovations using augmented reality technology in the field of education. The progress of the projects is monitored by specialists and experts in the fields of virtual and augmented reality technologies and applications and spatial computing. Immediately after the challenge, the teams were nominated for the top 3 winners, after being evaluated for several criteria including originality of the idea, market evaluation of the idea, quality of presentation, the applicability of the proposed solution, quality of implementation, level of innovation and uniqueness of the solution presented.

Program Prizes

The sum of twenty thousand Saudi riyals will be awarded to the top 3 winners as follows:

Registration Conditions

  • Registration is available for Saudis and residents who are at least 19 years old for those inside the city of Riyadh because the training will be in attendance.
  • You should have excellent experience in programming, preferably (C#, C++, JAVA) and with knowledge and experience in developing Augmented-Virtual-Reality, Spatial Computing, or Unity software.
  • You should have your own laptop with a camera or attached to an external camera.
  • Have an innovative idea in Education, and applicable using Augmented-Reality
  • To accept your registration, you should submit a Word or PDF file of no more than 10 MB must explain the idea and its dimensions in the fields of education. If you want to register as a team - you can add the names of the team members in the file that will be attached by one of the members, but it is mandatory that all team members register individually.
  • Only innovative ideas are accepted. It should be original in the field of education and applicable as virtual or augmented reality applications.
  • The selected candidates are obligated to:
    • Attending virtual workshops and submitting the required assignments in order to qualify to attend the challenge.
    • Attending practical training at the headquarters of the Saudi Electronic University in Riyadh
    • Follow up the development of projects with supervisors and submit the work required to be nominated for the Challenge Awards

 

  • For registration, HERE

Virtual program activities

The participants will learn about the science of spatial computing, the fundamentals of development with the Unity engine, and the applications of augmented reality technology. Virtual lectures are held remotely via the Blackboard platform.
 
Speakers:
A group of experts and specialists (local and international) in the sciences of spatial computing, virtual and augmented reality technologies, and the development of Unity Engine applications.

Day 1

 

Saturday 12 March 2022

5:00 - 8:00 pm

Lecture Link

First Session

5:00 - 5:10

Introduction

Topics:

  • About the challenge
  • Program stages and program prizes

Second Session

5:10 - 6:00

Unity Engine: Overview

Topics:

  • Setting up the development environment, downloading and installing the Unity Engine
  • Describing the basic concepts of Unity Engine - Interface and Features
  • Learn C# programming through Visual Studio and link it to the Unity Engine

Break (6:00 – 6:15)

Third Session

6:15 - 7:50

Unity Engine: Game Mechanics

Topics:

  • Describing the types of a 3D objects and how to control its size and color
  • Explanation of the collision of a 3D object and solid objects
  • 3D object control by programming in C#
Q & A

Day 2

 

 

Sunday 13 March 2022

5:00 - 8:00 pm

Lecture Link

First Session

5:00 - 5:30

Spatial computing science and virtual and augmented reality technologies

Topics:

  • Spatial computing, and introduction to virtual and augmented reality
  • Metaverse concept
  • Applications and uses of these technologies in life
  • Examples of Augmented Reality Uses in Education

Second Session

5:30 - 6:00

Unity Engine: Game Environment Design

Topics:

  • Description of gaming environments classifications
  • Introducing the feature of the Unity tool to control cameras to the Unity Engine

Break (6:00 – 6:15)

Third Session

6:15 - 7:50

Unity Engine: Create a Game

Topics:

  • How to create a game environment with Unity tools
  • Create a simple game that includes movement and control of a 3D object with a suitable environment
Q & A

Day 3

 

Monday 14 March 2022

5:00 - 8:00 pm

Lecture Link

First Session

5:00 - 5:40

Unity Engine: User Interface Design

Topics:

  • Description and basic concepts of the user interface.
  • Explanation of the most commonly used user interface elements in games.

Second Session

5:40 - 6:00

Unity Engine: Creating a Simple Game (Part 1)

Topics:

  • Explain the game, analyze the requirements of the game
  • Create a game user interfacing

Break (6:00 – 6:15)

Third Session

6:15 - 7:00

Unity Engine: Animation

Topics:

  • Explain the feature and how to create it and associate it with a 3D object.
  • Review the shapes and types of three-dimensional objects and types of animation available online.
  • Demonstrating how to link animations to an object using C# programming language

Fourth Session

7:00 - 7:50

 

Unity Engine: Creating a Simple Game (Part 2)

Topics:

  • Create the basic animation elements for the game
    Connect sounds in Unity.
  • Connect all game elements to each other (sounds - user interface - animation)

 

Q & A

Day 4

 

Tuesday 15 March 2022

5:00 - 8:00 pm

Lecture Link

First Session

5:00 - 6:00

Spatial computing science and virtual and augmented reality technologies

Topics:

  • Introducing augmented reality and the difference between it and virtual reality
  • Augmented reality devices and technologies
  • The development of augmented reality uses in the world and its economic impact
  • Augmented reality applications in education

Break (6:00 – 6:15)

Second Session

6:15 - 7:50

Unity Engine: Creating an Application Using Augmented Reality

Topics:

  • Get to know Euphoria XR.
  • Practical training for developing an application using augmented reality technology
Q & A

Day 5

 

Wednesday 16 March 2022

5:00 - 6:00 pm

Lecture Link

Entrepreneurship in Augmented Reality

Topics:

  • A successful experience of starting a startup in augmented reality technologies
  • An example for providing education through augmented reality
Q & A